So my trick is as easy as telling the game to give access to something that already exists in the right folders, but just needed a line of code in the right place The only reason I knew that adding extra paint types would work is that I could actually see those pain types on the map (for example, underneath roads and in the premade yards around the map) but they just weren't usable by the player for whatever reason. Maybe those items already exist for every map, I'm not certain! My guess is that the most important things are that the trees and foliage items exist in the map.i3d and that the 3D and texture files exist somewhere in the main map folder. Unfortunately I have no idea if either of these are possible, but I'll try to do some experimentation. For example, I will take the line from gravel, which looks like this:ĭo you know if it's possible to do the same with tree types? (adding US trees to FR Map? ) and for the "flowers" (on Erlengrat and Elmcreek, flowers are different than the one on the FR map.it would be so nice to have all of them. So if I wanted to add the type called GRAVELDIRT, I'm simply going to take one of the groundTypeMappings and replace the names using the same formatting. To view the types of terrains you could add, you can open "map.i3d" (which is in the same folder location as "map.xml") and find the CombinedLayer names, or you can look at the image below! You'll see all of the default terrain types, and it should look like this: Navigate to the very bottom of the file in the "groundTypeMappings" section. ![]() ![]() Open the file "map.xml" with your favorite text editor, I'll be using Notepad++. You can change "mapUS" to "mapAlpine" or "mapFR" for the other default FS22 maps. SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapUS Changing these terrain types is based on the map you're using, and for this guide I'll be using one of the default FS22 maps, Elmcreek. Here's how to do it!įirst of all, we need to get to the files. So I dived into the games files and added some more. 18 fields and 2 meadows between 0.5 and 2.I was a bit frustrated with the lack of terrain types in FS22. expanded landscaping with new plants to paint (with grass ground texture) multiplication grass as new fruit type (with extra crop definition for seasons) real mud which can be painted via landscaping and turns muddy during rain (only PC/MAC) compatible with Maize-Plus and Forage Extension (only PC/MAC) If some of the changes can be waived (see changelog), an upgrade from V2.5.0.0 does not require a new savegame. ![]() A list of credits is located in the modDesc.xml in the 'contributors' section. My thanks go to the modders whose objects, sounds and scripts I was allowed to use. On the ground, earth is painted, which turns into mud during rain. It is now also possible to paint mud, just select the appropriate texture in landscaping. They all have slightly different preview pictures. For fields with trees, it is advisable to always start the helper at the tree side.įor painting the new plants in the landscaping tool, just select sequentially the grass texture for grass, bushes, weed or flowers. A headland is a good option in this case. I have tried to give the helper as much space as possible, but due to the narrowness it can happen that the helper has difficulties recognizing or turning over the fields. The fields are basically helper-friendly. The map offers all FS19 features (except a drivable train) on a 65-acres playground. But if you like, you can also start with the Big Bud. A mini-map for lovers of small agricultural machinery and all who want to become one of them.
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